Changelog
PAK128.german Version 2.0
- new: double height levels.
Important: Neither roads nor tracks can be built on the new two steep walls of the mountains. Mountains become real obstacles.
Attention: Tunnels and bridges currently also need the flatter mountain slopes as a starting point. - new: Fixed monthly costs for all vehicles
The monthly fixed costs for the vehicles are around 1% of the theoretically possible income. It doesn't look like much, but it has many effects on the game. New other strategies are required for the highest possible profit. - new: Diesel locomotive DB BR 210, 216, 218 (These locomotives all look the same because they are derived from the type 216).
- new: Ind building: construction site 1800, factory building Herminghaus Wülfrath, slaughterhouse Fürstenfeldbruck-Hasenheide.
- new: elevated railway tracks for 120 km/h
- new: more trams, such as double-decker horse-drawn tram
- new: new residential buildings for the Alpine region
- new: Berlin subway series A, B, C
- new: railway tunnel for 350 km/h
- new: E16, E17, E178 electric locomotives
- new: makeshift luggage trolley MPw4yge-50, MDyg986
- new: Ship MS Neuland for agricultural bulk goods and bulk goods
- new: coal car OOmk, bogie flat car Snps719, compartment car C4 Bay 04, corridor coach Ci3 Bay 99
- new: VT66.9
- new: new sounds
Known bugs and deficiencies:
- Some Buildings and ways have no winter graphics.
- Several vehicles need night lighting.
PAK128.german Version 1.3
- new: Hospitals that consume medicine, textiles and food.
- new: In 2035 there is a new futuristic train called NGT with a top speed of 440 km/h.
- new: A small steam locomotive T0 to save costs on branch lines in addition to small passenger cars.
- new: More townhouses with 4 tiles.
- new: Now it is possible to rotate existing buildings.
- new: Adjacent stops can be merged.
- change: Now all trees with transparent shadows and some with more may green in spring.
- change: Railway tunnels and bridges have become significantly more expensive. The old prices were near zero.
PAK128.german Version 1.2
- new: Oktoberfest. This, if well stocked, grows into the largest folk festival in the world.
- new: Smoke from vehicles is now more transparent and no longer so pixelated.
- new: More townhouses with 4 tiles.
- change: City growth. Old towns should not disappear now. Large housing estates arise on the edge.
- change: Street growth. The blocks of houses are now bigger, for more space, for the new multi-tile houses.
- change: Occasionally a magnificent or two-lane road is built. Can be used for highways or trams.
This can be turned off. You have to swap the cityrules.tab for the cityrules_VS1.2_ohne_Autobahn.tab (-> without a highway). - Bug fixes: Motorcycles are no longer in the 19th century.
PAK128.german Version 1.1
- new: chicken farm for eggs, the cattle ranches have no longer egg-laying cows.
- new: track 120 km/h
- new: Priority signals
- new: end consumer mail order and administration. Attention these need mail to work.
- new: some more buildings and vehicles
- new: Now it is possible to rotate existing buildings.
- change: Signals revised and added with descriptions.
- Bug fixes: a whole bunch, including quite bad in the scenario
PAK128.german Version 1.0
Instead of a detailed change list, we limit ourselves this time to the reference to the most important changes.
- The prices and costs of the vehicles have completely been revised. An important role plays now the year of introduction of the objects. "Pioneers" in terms of power and speed produce now higher running costs than laggards with similar values.
- The list of goods has been extended to include packaging materials and has an impact on some equipment/machine factories, slaughterhouses and cement works.
- The factory chains have been reworked and strongly changed.
- Many vehicles have been added, some have been removed. They have been exchanged via the replacement file compat.tab, but have different values for payload, strength and speed.