Changelog
PAK128.german Version 2.2
- removed: Both harbors for shallow lake shores. The 2x3 graphics cause errors in the program.
- new: The "Dock 1800" graphic is now a machine factory. Formerly a harbor for shallow shores.
- new: The graphic "Binnenhafen 1800" is now a shipyard. Formerly a harbor for shallow shores.
- new: In the "List of all vehicles" there is for some locomotives a recommendation for use. (version 124 only)
- changed: With program version 124, explanations for the streets are returned.
- changed: Some vehicles now have night lighting.
- changed: Many graphics (especially roads and tracks) had luminous pixels. These have been removed.
- changed: The size of the factories' input warehouses were recalculated using a script according to the maximum demand.
- changed: Car dealerships and supermarkets are becoming slightly more common. The old markets less common.
- changed: The production of the pharmaceutical factories increased, should now be enough for a few pharmacies and 1-2 hospitals.
- changed: Changed the internal name of the catenary to catenary / power_rail for Script AI.
- changed: The costs of the stops were recalculated using a script and made them slightly more expensive.
- changed: Electric locomotive 111 has incorrect power information, corrected, which changes the operating costs.
- changed: Gear of E express train locomotives reduced so that they do not have as much pulling power in front of freight trains and the trailer loads are more realistic.
- changed: lots of small changes and bug fixes.
Known bugs and missing features:
- Many buildings and way-objects are lacking winter graphics
- Several vehicles still require night lighting
PAK128.german Version 2.1
- new: New price model, with fixed costs of about 2% of revenue. The purchase prices of the vehicles were halved for this.
- new: The initial capital is now adapted to the starting year. From 1 million 1800 to 40 million 2030
- new: For faster program start: Many small .PAK files are now packed with in a large file.
- new: The sources are now mostly visible to https://sourceforge.net/p/simutrans/code/HEAD/tree/pak128.German/
- new: "Adler" New graphics and sound, slightly shorter.
- new: Some vehicles are now driving at night with light on.
- new: Farms, horse breaks and the Oktoberfest have got sound.
- new: Scenario "Oktoberfest". Need mandatory program version 123.0 or current Nightly.
- new: Pedestrians adapted to the 19th century.
- new: Houses are now preferably built near stops. Also opposite larger railway stations.
- new: The need for workers of the factories revised. The same: number of buyers who want to buy in markets.
- new: Harbor for flat shores of lakes.
- new: A train now needs a driver at the head end. So either in a locomotive or in a control car.
- new: That is why there are now some new control cars. Pushed freight trains are no longer possible.
- new vehicles
- Kö 1 engine for the shunting service and when a single freight wagon serves whole factory.
- E69 and new Silberlinge coaches with a control car. For the branch line to Oberammergau.
- BR 141 red and green new graphics match the new Silberlinge.
- freight wagons for powder Uaoos-y948, bulk Fas 126, long goods Rmms663
- Fehmarnsund steamboat ferry for small amounts of freight or short distances.
- the ICE, Blue Gentian, red double-decker coaches and some other passenger trains now run alight at night.
- new buildings
- some small houses and meadows now also have winter graphics.
- town houses in 4-tiles size.
- new factories
- Furniture factory that produces steel furniture.
- Siegfried Peretz stockings factory
- new network objects
- a ford tile for muddy paths
- railway barriers now have a German sound.
- new: translation of the texts into Italian, thanks to Pierohd.
- new: translation of the texts into Japanese, thanks to Green.
- changed: some large ships now have significantly higher amounts of cargo.
- changed: English translations improved. Thanks to Duke and Ampersand.
- changed: Some bugs have been corrected. For reporting, thanks to Huperspace on Steam.
- changed: With a current nightly, level crossings can no longer be built over high-speed tracks or highways.
- deleted: The Tatra T6 A22 tram car appears twice, so gets automatically converted to a Tatra T6 A6.
PAK128.german Version 2.0
- new: double height levels.
Important: Neither roads nor tracks can be built on the new two steep walls of the mountains. Mountains become real obstacles.
Attention: Tunnels and bridges currently also need the flatter mountain slopes as a starting point. - new: Fixed monthly costs for all vehicles
The monthly fixed costs for the vehicles are around 1% of the theoretically possible income. It doesn't look like much, but it has many effects on the game. New other strategies are required for the highest possible profit. - new: Diesel locomotive DB BR 210, 216, 218 (These locomotives all look the same because they are derived from the type 216).
- new: Ind building: construction site 1800, factory building Herminghaus Wülfrath, slaughterhouse Fürstenfeldbruck-Hasenheide.
- new: elevated railway tracks for 120 km/h
- new: more trams, such as double-decker horse-drawn tram
- new: new residential buildings for the Alpine region
- new: Berlin subway series A, B, C
- new: railway tunnel for 350 km/h
- new: E16, E17, E178 electric locomotives
- new: makeshift luggage trolley MPw4yge-50, MDyg986
- new: Ship MS Neuland for agricultural bulk goods and bulk goods
- new: coal car OOmk, bogie flat car Snps719, compartment car C4 Bay 04, corridor coach Ci3 Bay 99
- new: VT66.9
- new: new sounds
PAK128.german Version 1.3
- new: Hospitals that consume medicine, textiles and food.
- new: In 2035 there is a new futuristic train called NGT with a top speed of 440 km/h.
- new: A small steam locomotive T0 to save costs on branch lines in addition to small passenger cars.
- new: More townhouses with 4 tiles.
- new: Now it is possible to rotate existing buildings.
- new: Adjacent stops can be merged.
- change: Now all trees with transparent shadows and some with more may green in spring.
- change: Railway tunnels and bridges have become significantly more expensive. The old prices were near zero.
PAK128.german Version 1.2
- new: Oktoberfest. This, if well stocked, grows into the largest folk festival in the world.
- new: Smoke from vehicles is now more transparent and no longer so pixelated.
- new: More townhouses with 4 tiles.
- change: City growth. Old towns should not disappear now. Large housing estates arise on the edge.
- change: Street growth. The blocks of houses are now bigger, for more space, for the new multi-tile houses.
- change: Occasionally a magnificent or two-lane road is built. Can be used for highways or trams.
This can be turned off. You have to swap the cityrules.tab for the cityrules_VS1.2_ohne_Autobahn.tab (-> without a highway). - Bug fixes: Motorcycles are no longer in the 19th century.
PAK128.german Version 1.1
- new: chicken farm for eggs, the cattle ranches have no longer egg-laying cows.
- new: track 120 km/h
- new: Priority signals
- new: end consumer mail order and administration. Attention these need mail to work.
- new: some more buildings and vehicles
- new: Now it is possible to rotate existing buildings.
- change: Signals revised and added with descriptions.
- Bug fixes: a whole bunch, including quite bad in the scenario
PAK128.german Version 1.0
Instead of a detailed change list, we limit ourselves this time to the reference to the most important changes.
- The prices and costs of the vehicles have completely been revised. An important role plays now the year of introduction of the objects. "Pioneers" in terms of power and speed produce now higher running costs than laggards with similar values.
- The list of goods has been extended to include packaging materials and has an impact on some equipment/machine factories, slaughterhouses and cement works.
- The factory chains have been reworked and strongly changed.
- Many vehicles have been added, some have been removed. They have been exchanged via the replacement file compat.tab, but have different values for payload, strength and speed.